nav
bar_vertical_top

3D Mario Clone is the final Unity based game training lab. The lab projects are designed to grow in difficulty and scope. Each lab project should be successfully completed before moving to the next one. On completion of each lab assignment, be sure to complete the presentation instructions and post a link to the forums for everyone to enjoy.

The Unity Project 5 Lab provides the student with an introduction to 3D design concepts through the creation of a 3D Mario game using Unity. This project will take the 2D game designed previously and add an element of 3D design and gameplay using a complete set of 3D models and scripts.

Build a 3D action adventure game with players, enemies, ai, pathing, sounds, menus and traditional 3D gameplay elements through Unity’s editor and scripting tools. 

  17+ hours to complete

  • Research:   3 hours
  • Design:       4 hour
  • Build:          6 hours
  • Play Test:   4 hour +
lab4image

  Unity Project 5 Lab requires the following to be completed for the web build.

  • Walkthrough (Minimum 10 step)
  • Blueprint (layout)
  • Intro Screen
  • Start Screen
  • Game/Level (Minimum 1 playable level, 3 minutes minimum)
  • Victory Screen (With option to replay, start over, and quit)
  • Loss Screen (With option to replay, start over, and quit)
  • GUI / Interface (In game and for the menus)
  • Working Web Build
  • Bug Free
  • Presentation

The following Videos are provided for completing the Lab 3D Mario Clone game.

Project 5 - in HD


Part 1:   Introduction
Part 2:   Project Description
Part 3:   Mario Setup
Part 4:   Mario Controller Demo pt 1
Part 5:   Mario Controller Demo pt 2
Part 6:   Sandbox Basics
Part 7:   Character Controller Introduction
Part 8:   Character Sprint
Part 9:   Character Boost
Part 10: Character Jump 1
Part 11: Character Jump 2 - Combo
Part 12: Character Jump 3 - Combo
Part 13: Character Jump From Air
Part 14: Character Crouch
Part 15: Character Jump From Crouch
Part 16: Character Jump Pad
Part 17: Character Jump From Object
Part 18: Character Angle Slide Control
Part 19: Character Killzone
Part 20: Character Pickup - Coin
Part 21: Character Pickup - Keys and Bridge Control
Part 22: Character and the Moving Platform
Part 23: Character Grab, Carry and Throw
Part 24: Character Attack
Part 25: Character Get Hurt
Part 26: Plant Trigger Animation Explained
Part 27: NPC Patrol Explained
Part 28: Camera Controls
Part 29: Conclusion
 

Click Here for 3D Mario Clone Project Files (250 mbs)

Click Here for the 3DS Max Files for all 8 Characters (37 mbs)
 

After completing the video tutorials, the following elements must be created on your own and posted online for completion.

  • Designing with Mario
    • Create three levels (or goal driven areas)
    • Use all the art assets available (creatively)
    • Find the fun and focus on it
  • Add a new Item
    • Create a pickup item for Mario (Extra Live, Power up)
    • Port the brick object from the 2D Mario game in to the 3D Mario game
  • Extra Credit
    • Add a combo move (Ex. Turn/Jump, Ground pound, etc)
    • Player Feedback (Player Flashes if Hit)
    • Add a new Art Asset to the game with a custom behavior (Component)

When you complete the Lab Project, you will want to do the following.

  • Post a link on the Unity Forums with your website address
  • Project Description (Posted on your website along with the game)
    • Your Name
    • Timeframe (Start Date to End Date)
    • Project Detail - What did you do, exactly.
    • Software Used
    • Final Thoughts - Reflect for moment (Postmortem)
    • Break down your Time (Research, Art, Design, Coding, Playtesting)
  • Be sure ‘On Your Own’ objectives are complete and playable in the web build
bar_vertical_bt

Contact Us    |    Terms of Use    |    Privacy Policy

Copyright 2013 Walker Boys Studio, Inc. All Rights Reserved.