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 Unity 4 Introduction to Unity

  Unity 4 App (Free Download)

  Unity 4 App Training

  Unity 4 JavaScript

  Unity 4 API

 Unity 4 Game Project Training

  Unity 4 Game 1 - Point and Click

  Unity 4 Game 2 - Space Shooter

  Unity 4 Tool Development

  Unity 4 Game 3 - 2D Mario Clone

  Unity 4 Game 4 - 3D Mario Clone

 Unity 4 Special Topics

  Unity 4 Exporting / Importing

  Unity 4 and Your Online Portfolio

Unite 2011 Presentation

  Presentation, material and more...

Unity 4 Training Video

All Training Videos are available for online viewing only.

Thank you.

Unity Training Video Series is the most complete, step-by-step, training material for Unity…for free with over 5 million views in over 150 countries.

In keeping with Unity’s theme of ‘free’, there are over 330 HD videos consuming more than 50 hours of viewing time. And with Unity’s increasing influence in the world of interactive digital media, it’s time you pull up a seat and see what all the excitement is about.

Unity Introduction to Unity provides the foundation required to be successful in using Unity in a production atmosphere. If you are new to Unity or Programming, then start here.

Unity Game Project Training takes you from understanding the tools to actually applying your new skills and  training in four exciting games!

Unity Special Topics is designed to round out your training by providing a series of in-depth topics and features that push your Unity skills to the max!

Need Unity? Download it here. Looking for a specific video on Unity? Click on any of the links below for a video tutorial. Don’t see what you’re looking for? Email us at: cwalker at walkerboystudio dot com


With 14 years of experience as Professional Game Developers, and eight years as Professors at the Guildhall and Curriculum Developers, the Walker Boys are excited to share with you an opportunity to learn more about Unity.


Along with the Unity videos, the Walker Boys have over 300 hours of complete training material for Modeling, Animation, Digital Art, Comic Book Illustration, Painting, and more. Be sure to check out all we have to offer, here.

 Unity Training School!

Unity Course Overview- Read First

Unity Course Syllabus - Start Here!

 Reviews and Exams

  Exam 1 - Application and Tools

  Exam 2 - Hotkeys

  Exam 3 - JavaScript 1

  Exam 4 - JavaScript 2

 Unity Lab Projects

  Lab 1 - Point and Click

  Lab 2 - Space Shooter

  Lab 3 - Unity Tool Development

  Lab 4 - 2D Mario Clone

  Lab 5 - 3D Mario Clone

Like what we’re doing and want to donate? Click on the link below to support our continued efforts in providing free video training.  Thank you and God bless.

 

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Unity Application (Tools, workflow, Interface, etc) - in HD

Part 1:   Unity Interface Introduction part 1
Part 2:   Unity Interface Introduction part 2
Part 3:   Unity Interface Setup
Part 4:   Unity Interface Introduction to Main Menu
Part 5:   Unity Interface Main File
Part 6:   Unity Interface Main File Applied
Part 7:   Unity Interface Main Edit
Part 8:   Unity Interface Main Edit PS Audio
Part 9:   Unity Interface Main Edit PS Input
Part 10: Unity Interface Main Edit PS Tag
Part 11: Unity Interface Main Edit PS Time
Part 12: Unity Interface Main Edit PS Player
Part 13: Unity Interface Main Edit PS Physics
Part 14: Unity Interface Main Edit PS Quality
Part 15: Unity Interface Main Edit PS Network
Part 16: Unity Interface Main Asset
Part 17: Unity Interface Main Asset Applied
Part 18: Unity Interface Main gameObject
Part 19: Unity Interface Main Terrain
Part 20: Unity Interface Main Terrain Raw
Part 21: Unity Interface Main Terrain Navigate
Part 22: Unity Interface Main Terrain Tools Mesh
Part 23: Unity Interface Main Terrain Tools Paint
Part 24: Unity Interface Main Terrain Tools Trees
Part 25: Unity Interface Main Terrain Tools Grass
Part 26: Unity Navigation Introduction
Part 27: Unity Navigation Alt Camera
Part 28: Unity Navigation Alt LMR Mouse
Part 29: Unity Navigation WASD R Mouse
Part 30: Unity Navigation Arrow Keys
Part 31: Unity Navigation Mouse
Part 32: Unity Navigation Gizmo
Part 33: Unity Navigation Focus
Part 34: Unity Navigation Maximize View
Part 35: Unity Toolbar Move, Rotate, Scale
Part 36: Unity Toolbar Selecting
Part 37: Unity Toolbar Handle
Part 38: Unity Toolbar Play Mode
Part 39: Unity Toolbar Layers
Part 40: Unity Toolbar Layouts
Part 41: Unity Scene Control Bar Draw Mode
Part 42: Unity Scene Control Bar Render Mode
Part 43: Unity Scene Control Bar Light GameOverlay Audio
Part 44: Unity Scene Control Bar Aspect Max Giz Stats
Part 45: Unity Hierarchy
Part 46: Unity Project
Part 47: Unity Inspector
Part 48: Unity Animation Introduction
Part 49: Unity Animation Interface
Part 50: Unity Animation Interface Toolbar
Part 51: Unity Animation Interface Toolbar Applied
Part 52: Unity Animation Interface Properties View
Part 53: Unity Animation Interface Curve View
Part 54: Unity Animation Interface Using Animation Curves
Part 55: Unity Animation Curves
Part 56: Unity Animation Curves Broken
Part 57: Unity Animation Event Key
Part 58: Unity Animation Event Key Audio
Part 59: Unity Animation Event Key Particle
Part 60: Unity Animation Event Key Material

Introduction to Unity Application - by the Walker Boys

 

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  Exam 1 - Application and Tools

  Exam 2 - Hotkeys

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The Fundamentals of Scripting in Unity - in HD

Part 1:   Introduction to Java script Video Series
Part 2:   Additional Programming Websites
Part 3:   IDE: Integrated Development Environments
Part 4:   Unity Scripting Websites
Part 5:   Unity IDE Setup
Part 6:   Unity Console Window
Part 7:   Variables and Scripting Guidelines
Part 8:   Variable Assigning and Print Function
Part 9:   Array Declarations and Indexing
Part 10: Tweakable Variable in the Inspector
Part 11: Arithmetic Operators
Part 12: Shorthand Adding, Subtracting to Itself
Part 13: ‘if’ Conditional Statements
Part 14: ‘if’ Multiple Conditional Statement
Part 15: ‘if’ in Conditional Statement
Part 16: Switch, Case, Enumeration
Part 17: For Loop - Plus and Minus
Part 18: For Loop - Indexing an Array
Part 19: While Loop Statements
Part 20: Function Basics
Part 21: Function Overloading
Part 22: Class Basics
Part 23: Class Constructor
Part 24: Class with Functions and Constructor
Part 25: Class with Inheritance (Extends)
Part 26: Wrap Up

Introduction to Unity JavaScript - by the Walker Boys

 

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  Exam 3 - JavaScript 1

  Exam 4 - JavaScript 2

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Unity Api (Application Programming Interface) - in HD

Part 1:   IDE Setup
Part 2:   Unity 3D Scripting API explained
Part 3:  GameObjects - What are they?
Part 4:   Dot notation and Navigating the API
Part 5:   Translating a Box!
Part 6:   Assigning a Material Color to a Box
Part 7:   Translate Rotate
Part 8:   Time - Introduction (time.deltaTime)
Part 9:   Time - using a speed variable
Part 10: Time - time.Time
Part 11: Time - time.timeScale
Part 12: Time - time.realtimeSinceStartup
Part 13: Time - gui display
Part 14: Accessing Components
Part 15: Accessing GameObjects through the Inspector
Part 16: Accessing GameObjects through the Hierarchy
Part 17: Accessing GameObjects through the Name or Tag
Part 18: Accessing GameObjects passed as a Parameter
Part 19: Accessing GameObjects through Type (script)
Part 20: Vectors
Part 21: Variables, Members, Globals
Part 22: Instantiate
Part 23: Coroutine and Yield
 

Introduction to Unity API - by the Walker Boys

 

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Game Development - Project 1 - in HD

Part 1:   Introduction
Part 2:   Project Description
Part 3:   Setup
Part 4:   Assets Scripts
Part 5:   Assets Prefabs
Part 6:   Assets Particle
Part 7:   Assets Audio
Part 8:   Assets Scenes
Part 9:   Scripting Introduction
Part 10: Scripting Player Input
Part 11: Scripting Player Raycast
Part 12: Scripting Player Random Position
Part 13: Scripting Player Expose Variables
Part 14: Scripting Player Click Loop
Part 15: Scripting Player Respawn Wait Time
Part 16: Scripting Player Random Color
Part 17: Scripting Enemy Complete
Part 18: Scripting Score
Part 19: Scripting Counter
Part 20: Scripting GUI HUD
Part 21: Scripting GUI Menu
Part 22: Scripting GUI Win / Lose
Part 23: Touch-ups
Part 24: Audio Setup
Part 25: Build PC / Web
Part 26: Review
Part 27: Script Reference

Game Development Basics - by the Walker Boys

 

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Game Development - Project 2 - in HD

Prerequisite: Project 1 completed

Part 1:   Introduction
Part 2:   Project Description
Part 3:   Setup
Part 4:   Assets
Part 5:   Assets - Particles
Part 6:   Assets - Audio
Part 7:   Player Script
Part 8:   Player Script Speed
Part 9:   Player Script Move
Part 10: Player Script Move Final
Part 11: Player Script Range
Part 12: Player Script Range Final
Part 13: Player Script Code Cleanup
Part 14: Player Script Instantiate Bullet
Part 15: Player Script Bullet Setup
Part 16: Asteroid Script Move
Part 17: Prep Scene
Part 18: Bullet Script Trigger
Part 19: Bullet Script Trigger Instantiate
Part 20: Bullet Script Trigger Final
Part 21: Scene Manager
Part 22: Scene Manager Score
Part 23: Scene Manager GUI
Part 24: Scene Manager GUI Counter
Part 25: Menu Screens
Part 26: Screen Main
Part 27: Screen Load
Part 28: Screen Credits
Part 29: Screen Win Lose
Part 30: Screen Win Lose Conditions
Part 31: PlayerPrefs
Part 32: Shield
Part 33: Shield Script
Part 34: Star Particles
Part 35: Audio
Part 36: Audio Final
Part 37: Build Final
Part 38: Review
Part 39: Script Reference Video

Game Development - Project 2 - by the Walker Boys

 

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Unity Tool Development Project 3 - in HD

Prerequisite: Project 2 completed


Part 1:   Introduction to Tool Development   
Part 2:   Tool Folder Creator Start
Part 3:   Tool Folder Creator Add Menu Item
Part 4:   Tool Folder Creator First Folder
Part 5:   Tool Folder Creator Complete
Part 6:   Tool Folder Creator Comments Refresh
Part 7:   Tool Prefab Creator Menu Item
Part 8:   Tool Prefab Creator Selection Array
Part 9:   Tool Prefab Creator Create Empty Prefab
Part 10: Tool Prefab Creator Replace Prefab
Part 11: Tool Prefab Creator Conditional
Part 12: Tool Prefab Creator Comment Review
Part 13: Tool Prefab Creator Code Review
Part 14: Tool 2D Ani Sheet Introduction
Part 15: Tool 2D Ani Sheet Brainstorming
Part 16: Tool 2D Ani Sheet Sketch Idea
Part 17: Tool 2D Ani Sheet Research
Part 18: Tool 2D Ani Sheet Step by Step Guide
Part 19: Tool 2D Ani Sheet Pseudocode Explained
Part 20: Tool 2D Ani Sheet Sprite Ani Pseudocode
Part 21: Tool 2D Ani Sheet Step 1 - UV Offset
Part 22: Tool 2D Ani Sheet Step 2 - UV Scale
Part 23: Tool 2D Ani Sheet Step 3 - UV Row Column
Part 24: Tool 2D Ani Sheet Step 4 - UV Offset Scale
Part 25: Tool 2D Ani Sheet Step 5 - UV Offset Scale FPS
Part 26: Tool 2D Ani Sheet Step 6 - 2D Array Offset Scale FPS
Part 27: Tool 2D Ani Sheet Step 7 - Start and End Complete
Part 28: Tool 2D Ani Sheet Step 8 - Adding a Normal Map
Part 29: Tool 2D Ani Sheet Step 9 - Making a Function
Part 30: Tool 2D Ani Sheet Step 10 - AniSprite Component
Part 31: Tool 2D Ani Sheet AniSprite Conclusion
Part 32: Tool Time Introduction
Part 33: Tool Time Step 1 - Time
Part 34: Tool Time Step 2 - Minute, Second, Fraction
Part 35: Tool Time Step 3 - Print Time to GUI
Part 36: Tool Time Step 4 - Start Time
Part 37: Tool Time Step 5 - From Load Time
Part 38: Tool Time Step 6 - Stop Time
Part 39: Tool Time Step 7 - Continue Time
Part 40: Tool Time Step 8 - Reset Time
Part 41: Tool Time Step 9 - Count Down Time
Part 42: Tool Time Step 10 - Delay Time
Part 43: Tool Time Step 11 - Add to Time
Part 44: Tool Time Step 12 - Since Startup Time
Part 45: Tool Time Step 13 - Piece it Together
Part 46: Tool Time Step 14 - Time Polished Code
Part 47: Tool Time Step 15 - Time Tool Complete
Part 48: Tool Time Step 16 - Wrap Up and Lab Explained
Part 49: External Tool - 3DS Max - Scriptspot and Area
Part 50: External Tool - 3DS Max - Sprite Renderer
Part 51: External Tool - 3DS Max - Batching and Breakables
Part 52: External Tool - 3DS Max - Biped Transfer Tool
 

Click Here for Unity Project Files for Tools

Unity Tool Development - by the Walker Boys

 

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2D Game Development - SideScroller - in HD

Prerequisite: Project Tools Dev completed

Part 0:   Introduction and Design Doc
Part 1:   Setting up
Part 2:   Getting Started
Part 3:   Character Animation
Part 4:   Controller Setup
Part 5:   Controller Types
Part 6:   Controller Move Jump
Part 7:   Controller Code Prep
Part 8:   Controller Idle, Walk, Run
Part 9:   Controller Crouch
Part 10: Controller Jump and Fall
Part 11: Controller Limit Jump Height
Part 12: Controller Jump Sound and Particle Effects
Part 13: Controller Code Conclusion
Part 14: Player Properties Explained
Part 15: Player Properties Setup
Part 16: Player Properties Player States
Part 17: Player Properties Conclusion
Part 18: Start Point, Save Point, and Kill Box
Part 19: Camera 1 - Orthographic and Perspective
Part 20: Camera 1 - Smooth Follow
Part 21: Camera 2 - Smooth Follow with Zooming
Part 22: Camera 3 - Border Follow - Original Mario
Part 23: Hud Setup
Part 24: Hud Timer Countdown
Part 25: Hud Coins and Lives
Part 26: Item Pickup Design
Part 27: Item Pickup Component
Part 28: Pickup Coin Rotate
Part 29: Pickup Mushroom Setup and Grow
Part 30: Pickup Mushroom Extra Life
Part 31: Fireball
Part 32: Block Setup
Part 33: Block State Variables
Part 34: Block States 1
Part 35: Block States 2
Part 36: Block State After
Part 37: Block State Conclusion
Part 38: Block Bump
Part 39: Block Breakable
Part 40: Block Solid
Part 41: Block Coins
Part 42: Block Coins Prefab Hud Connection (check)
Part 43: Block Question
Part 44: Tube Portal
Part 45: Gumba Introduction
Part 46: Gumba Properties
Part 47: Gumba Function Setup
Part 48: Gumba Function Start
Part 49: Gumba Function Update Switch
Part 50: Gumba Function Move, Idle
Part 51: Gumba Function Jump, Die
Part 52: Gumba Function Chase
Part 53: Gumba Function Chase Gizmos
Part 54: Gumba Function Home
Part 55: Gumba Pathnode
Part 56: Gumba Pathnode Advanced
Part 57: Gumba Pathnode Screen Icons
Part 58: Gumba Continued
Part 59: Gumba Sound from Mario Stomp
Part 60: Pathnode Setup
Part 61: Killbox and Lives Update and Hud
Part 62: Attack Outlined and Gumba Collision Setup
Part 63: Collider Attack Box Component Setup
Part 64: Gumba Attack Collider 1
Part 65: Change Player State
Part 66: Player Property Finishing Touches
Part 67: World 1 - 1 Construction and WrapUp

2D Mario Clone Project Files (140 mbs): Mirror 1

2D Game Development - by the Walker Boys

 

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3D Game Development - Mario Clone - in HD

Part 1:   Introduction
Part 2:   Project Description
Part 3:   Mario Setup
Part 4:   Mario Controller Demo pt 1
Part 5:   Mario Controller Demo pt 2
Part 6:   Sandbox Basics
Part 7:   Character Controller Introduction
Part 8:   Character Sprint
Part 9:   Character Boost
Part 10: Character Jump 1
Part 11: Character Jump 2 - Combo
Part 12: Character Jump 3 - Combo
Part 13: Character Jump From Air
Part 14: Character Crouch
Part 15: Character Jump From Crouch
Part 16: Character Jump Pad
Part 17: Character Jump From Object
Part 18: Character Angle Slide Control
Part 19: Character Killzone
Part 20: Character Pickup - Coin
Part 21: Character Pickup - Keys and Bridge Control
Part 22: Character and the Moving Platform
Part 23: Character Grab, Carry and Throw
Part 24: Character Attack
Part 25: Character Get Hurt
Part 26: Plant Trigger Animation Explained
Part 27: NPC Patrol Explained
Part 28: Camera Controls
Part 29: Conclusion

3D Mario Clone Project Files (250 mbs): Mirror 1

Click Here for the 3DS Max Files for all 8 Characters (37 mbs)
 

3D Game Development - by the Walker Boys

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Unity Special Topics - Exporting - in HD

Part 1: Exporting with FBX and Axis Directions
Part 2: Exporting Mesh with Textures
Part 3: Exporting Animations with Controllers
Part 4: Exporting Static Mesh from Max to Unity
Part 5: Exporting Animations from Max to Unity

Click Here for Unity Project Files for Exporting

Exporting to Unity  - by the Walker Boys

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Unity Special Topics - Online Setup - in HD

Part 1: Set up a Free Web Host and Post a Unity Web build
Part 2: Set up WordPress
Part 3: Posting Unity Web Builds to Wordpress
Part 4: NetObject Fusion (free cms) and Unity

Click Here for an Example Unity Web Build

Getting Unity web builds online  - by the Walker Boys

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As always, we value your input and feedback in everything we do. Let us know how we can make your learning a better one. Thank you!
- Walker Boys

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