Category Archives: Gameplay and Design

We will be posting our game-play strategies and design elements, which means we want to hear from you after they are up.

WBTS Formation System Explained

All right! The Formation System first pass (high level) is ready for viewing. It’s taken us a bit longer to get things prepared for posting, but after you take a look, we think you’ll understand why. Thanks! Walker Boys

Posted in Gameplay and Design | 21 Comments

Showcase #4 Schedule Posted

Our latest Showcase schedule has been updated and is available here. This one (Formations) has been in the works for a while, and we feel it’s ready for some posting and feedback. We look forward to hearing what you think. … Continue reading

Posted in Gameplay and Design | Leave a comment

Weapon Effects: The Mortar

Happy New Year! We are excited about the New Year and look forward to continued progress and weekly updates to WBTS. Thank you for the continued support and interest in this project. Our latest post for the new year is … Continue reading

Posted in Gameplay and Design | 8 Comments

WBTS Weapon Effect: Cannon v.75

The second version of the cannon effects is posted. The cannon smoke and design continue to receive polish. You can check it out here. Merry Christmas and God Bless! Walker Boys

Posted in Art and Design, Gameplay and Design | Comments Off

WBTS Weapon Effect: The Cannon v.5

This week, we have the first draft in cannon effects. The cannon smoke and design will continue through to next week. You can check it out here. See you in seven days! Walker Boys

Posted in Gameplay and Design | 2 Comments

WBTS Weapon Effect: Rapid-Fire

The latest improvement to the Civil War arsenal…The rapid fire weapon. Next week the main site (WBS) will be complete along with another great update to the weapons of the Civil War. Have a great day! Walker Boys

Posted in Gameplay and Design | Leave a comment

Website Upgrade

This weeks post will be delayed till next Monday, due to WBS site overhaul. See you in seven days. Thank you! Walker Boys

Posted in Gameplay and Design | 4 Comments

WBTS Weapon Effect: The Rifle

The first draft of the Rifle Weapon Effects is up for shooting. Be sure to check out our designs for the smoke effect and bullet trails. Thank you! Walker Boys

Posted in Gameplay and Design | Leave a comment

WBTS Day and Night System

This week we have our day and night cycle, beginnings. You may be wondering why we need a 24 hour clock going during the game, and once we introduce the Strategy Map System, it will begin weaving together. Be sure … Continue reading

Posted in Gameplay and Design | 1 Comment

One more week…

We are pushing our update (This weeks) off till next week, so that we can be sure to have everything working just right. See you in seven days! Thank you, Walker Boys

Posted in Gameplay and Design | Leave a comment