<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Civil War: War Between the States</title>
	<atom:link href="http://walkerboystudio.com/wbts/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://walkerboystudio.com/wbts</link>
	<description></description>
	<lastBuildDate>Fri, 20 Apr 2012 18:49:12 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>Comment on WBTS Camera v.5 by cewalker</title>
		<link>http://walkerboystudio.com/wbts/media/wbts-web-builds/wbts-camera-system-v-5/#comment-263</link>
		<dc:creator>cewalker</dc:creator>
		<pubDate>Fri, 20 Apr 2012 18:49:12 +0000</pubDate>
		<guid isPermaLink="false">http://walkerboystudio.com/wbts/#comment-263</guid>
		<description><![CDATA[Thank you. Glad to hear you like it. :)]]></description>
		<content:encoded><![CDATA[<p>Thank you. Glad to hear you like it. <img src='http://walkerboystudio.com/wbts/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on WBTS Camera v.5 by riley</title>
		<link>http://walkerboystudio.com/wbts/media/wbts-web-builds/wbts-camera-system-v-5/#comment-262</link>
		<dc:creator>riley</dc:creator>
		<pubDate>Fri, 20 Apr 2012 18:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://walkerboystudio.com/wbts/#comment-262</guid>
		<description><![CDATA[smooth as crap!!!! love the lay out as well]]></description>
		<content:encoded><![CDATA[<p>smooth as crap!!!! love the lay out as well</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Weapon Effect: Mortar v.5 by cewalker</title>
		<link>http://walkerboystudio.com/wbts/media/wbts-web-builds/weapon-effect-mortar-v-5/#comment-258</link>
		<dc:creator>cewalker</dc:creator>
		<pubDate>Wed, 28 Dec 2011 20:13:13 +0000</pubDate>
		<guid isPermaLink="false">http://walkerboystudio.com/wbts/#comment-258</guid>
		<description><![CDATA[Awesome rdf. Thank you.]]></description>
		<content:encoded><![CDATA[<p>Awesome rdf. Thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Weapon Effect: Mortar v.5 by ralph fife</title>
		<link>http://walkerboystudio.com/wbts/media/wbts-web-builds/weapon-effect-mortar-v-5/#comment-256</link>
		<dc:creator>ralph fife</dc:creator>
		<pubDate>Tue, 27 Dec 2011 19:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://walkerboystudio.com/wbts/#comment-256</guid>
		<description><![CDATA[The mortar fires a shell, not a ball.  Although the ball is steel it explodes when the fuze finishes burning and explodes the powder charge...   In flight....  in the dark... the fuze would be visible burning as the shell arcs...  The shell  parabola with the lighting source and shadow are very cool...

rdf]]></description>
		<content:encoded><![CDATA[<p>The mortar fires a shell, not a ball.  Although the ball is steel it explodes when the fuze finishes burning and explodes the powder charge&#8230;   In flight&#8230;.  in the dark&#8230; the fuze would be visible burning as the shell arcs&#8230;  The shell  parabola with the lighting source and shadow are very cool&#8230;</p>
<p>rdf</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on WBTS Feature Showcase by cewalker</title>
		<link>http://walkerboystudio.com/wbts/media/wbts-web-builds/#comment-255</link>
		<dc:creator>cewalker</dc:creator>
		<pubDate>Tue, 13 Dec 2011 06:29:26 +0000</pubDate>
		<guid isPermaLink="false">http://walkerboystudio.com/wbts/#comment-255</guid>
		<description><![CDATA[Hi knight133, 

Our goal is to continue with wbts, starting in January. We will work towards its completion in late 2012. I hope that helps. If you have further questions, feel free to email me. 

Thank you.]]></description>
		<content:encoded><![CDATA[<p>Hi knight133, </p>
<p>Our goal is to continue with wbts, starting in January. We will work towards its completion in late 2012. I hope that helps. If you have further questions, feel free to email me. </p>
<p>Thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on WBTS Feature Showcase by knight133</title>
		<link>http://walkerboystudio.com/wbts/media/wbts-web-builds/#comment-254</link>
		<dc:creator>knight133</dc:creator>
		<pubDate>Sat, 10 Dec 2011 00:58:21 +0000</pubDate>
		<guid isPermaLink="false">http://walkerboystudio.com/wbts/#comment-254</guid>
		<description><![CDATA[when in 2012 will the game be finish to play?]]></description>
		<content:encoded><![CDATA[<p>when in 2012 will the game be finish to play?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on WBTS Day and Night System by gerald robinson</title>
		<link>http://walkerboystudio.com/wbts/2010/11/02/wbts-day-and-night-system/#comment-238</link>
		<dc:creator>gerald robinson</dc:creator>
		<pubDate>Sat, 01 Oct 2011 01:16:17 +0000</pubDate>
		<guid isPermaLink="false">http://walkerboystudio.com/wbts/?p=237#comment-238</guid>
		<description><![CDATA[what&#039;s the deal?! are u ever going to finish this game?  what&#039;s the plans? madminutegames has three war games out , this first in less than ayr to develop from start to finish.]]></description>
		<content:encoded><![CDATA[<p>what&#8217;s the deal?! are u ever going to finish this game?  what&#8217;s the plans? madminutegames has three war games out , this first in less than ayr to develop from start to finish.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Weapon Effect: The Rifle by Anonymous</title>
		<link>http://walkerboystudio.com/wbts/media/wbts-web-builds/weapon-effect-the-rifle/#comment-236</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 29 Sep 2011 13:31:52 +0000</pubDate>
		<guid isPermaLink="false">http://walkerboystudio.com/wbts/#comment-236</guid>
		<description><![CDATA[DO WANT]]></description>
		<content:encoded><![CDATA[<p>DO WANT</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on WBTS Formation System Explained by Xavier</title>
		<link>http://walkerboystudio.com/wbts/2011/03/11/wbts-formation-system-explained/#comment-230</link>
		<dc:creator>Xavier</dc:creator>
		<pubDate>Fri, 23 Sep 2011 19:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://walkerboystudio.com/wbts/?p=390#comment-230</guid>
		<description><![CDATA[Hi all fans of this project. Me too, even from far Spain. I&#039;ve been following the game developement for years ( I came from old SM gettysburg fans web). Meanwhile,  I purchased almost all serious RWS and turns based games in market, specially ACW related,  and probably, I expect,  your game will be better. I would like to encourage you for the final push and market release asap. Do not loose the momentum]]></description>
		<content:encoded><![CDATA[<p>Hi all fans of this project. Me too, even from far Spain. I&#8217;ve been following the game developement for years ( I came from old SM gettysburg fans web). Meanwhile,  I purchased almost all serious RWS and turns based games in market, specially ACW related,  and probably, I expect,  your game will be better. I would like to encourage you for the final push and market release asap. Do not loose the momentum</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on WBTS Formation System Explained by cewalker</title>
		<link>http://walkerboystudio.com/wbts/2011/03/11/wbts-formation-system-explained/#comment-209</link>
		<dc:creator>cewalker</dc:creator>
		<pubDate>Thu, 08 Sep 2011 05:09:08 +0000</pubDate>
		<guid isPermaLink="false">http://walkerboystudio.com/wbts/?p=390#comment-209</guid>
		<description><![CDATA[Hi Chris, James. 

Thank you for your comments and suggestions. 

I&#039;m happy to say that yes, I agree with your statements, as well. Especially with the direction and motivation towards completing the project that you are talking about. Securing a publisher/financing and/or before release purchases are excellent ways to push the project forward. The 150th anniversary for the Civil War is such a great opportunity and time to release the project and really help motivate and teach that next generation about the history of the war and the people.

With that said, let me provide you with a deciding timeframe. 

Let&#039;s mark October 19 on the calendar. Our schedules here will be cleared, and it will allow us time to evaluate and provide you with a direct answer on the game and its future. We&#039;ll make a post then and lay everything out. 

Again, thank you for your passion and motivation. I think I need to have you two on the team to keep things moving. :)]]></description>
		<content:encoded><![CDATA[<p>Hi Chris, James. </p>
<p>Thank you for your comments and suggestions. </p>
<p>I&#8217;m happy to say that yes, I agree with your statements, as well. Especially with the direction and motivation towards completing the project that you are talking about. Securing a publisher/financing and/or before release purchases are excellent ways to push the project forward. The 150th anniversary for the Civil War is such a great opportunity and time to release the project and really help motivate and teach that next generation about the history of the war and the people.</p>
<p>With that said, let me provide you with a deciding timeframe. </p>
<p>Let&#8217;s mark October 19 on the calendar. Our schedules here will be cleared, and it will allow us time to evaluate and provide you with a direct answer on the game and its future. We&#8217;ll make a post then and lay everything out. </p>
<p>Again, thank you for your passion and motivation. I think I need to have you two on the team to keep things moving. <img src='http://walkerboystudio.com/wbts/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>
