AI Behavior
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Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
1
2
]
AIBehavior
AIBehaviors
This class is the brain of the
AIBehavior
system. It controls state changes and various callbacks.
AIAnimationState
AIAnimationStates
CharacterAnimator
MecanimAnimation
MecanimNavMeshPathScript
ExcludeFromTriggersList
ExcludeFromSubTriggersList
AttackData
AttackState
BaseState
ChangeState
ChangeTagState
DeadState
DefendState
FleeState
FollowState
GetHelpState
GotHitState
HelpState
IdleState
MecanimAttackState
PatrolState
SeekState
BaseTrigger
BeyondDistanceTrigger
GoToRandomStateTrigger
HighHealthTrigger
InPlayerViewTrigger
IsAliveTrigger
Returns true if this AI has health above zero.
KeyDownTrigger
KeyUpTrigger
LineOfSightTrigger
LowHealthTrigger
NoPlayerInSightTrigger
SpeedExceededTrigger
TimerTrigger
WithinDistanceTrigger
AIBehaviorEditor
AIBehaviorsAboutWindow
AIBehaviorsEditor
AIBehaviorsMenuItems
AnimationStatesEditor
AIBehaviorsStyles
StateSkeleton
TriggerSkeleton
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